- Lichen TK-8
- School & District Rules
Safety
Recess Sport Rules
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Basketball | Fitness & Big Toy | Bar Tag | Soccer | Kickball | Ultimate | 4 Square| Tetherball | Red Light-Green Light | Hopscotch | Snack Area
- Teams of 5- if more that 5 players want to play, then players will rotate in after a basket is made. The player making the basket rotates out.
- No running with the ball-TRAVELING- the ball is thrown in by the other team.
- Self-referee – this should be a no body contact sport.
- When a player dribbles out of bounds, the ball goes to the other team.
- Shooting team player cannot stand more than 5 seconds in the key.
- A ball may not be taken (stolen) or slapped out of the hands of a player that has stopped dribbling.
- A player may not dribble, stop, and begin to dribble again (double dribble). The player must pass the ball or shoot to prevent a double dribble. If it occurs, the other team throws in the ball.
TopFitness & Big Toy
- Students must walk at all times inside the bark area.
- Keep bark inside the box areas.
- No digging in the bark areas.
- ON WAY RULE- Students may go in one direction on the bars- from the ladder to the Big Toy.
- One student should go across the bars at a time.
- Shirts may not be tied to the bars to flip around on.
- Cherry and death drops are not safe.
- Tag and chase games may not be played.
- Three students can be on the turning bars at one time. Students waiting for a turn should clearly count out loud to 30 three times.
- Only one person may climb on the rock wall at a time. Students should slide down the pole immediately. No standing at the top. The person who was counted on then needs to get off the bar and let the new person on.
- Only one person may climb on the rock wall at a time. Students should slide down the pole immediately. No standing on top.
- Students may not climb on top or jump from the overhead bars at anytime.
- Only students using the equipment may be in the box areas.
Bar Tag
- 2 teams form on either end of the parallel bars located in the fitness equipment area.
- A player on each end chases the other by swinging their legs over the bar to the right side and running to the other end where they repeat the movement.
- The object is to catch up or tag out the player in front of you.
- Players may tag in the next person in their team’s line at any time to take their place during the game.
- Players are allowed 2 run arounds where they don’t have to swing over the bars.
- Players waiting for a turn should give the runners plenty of room to the side of the bars.
- Players who tag 2 people must exit the game and go to the end of the line.
- Players tagged out must exit the game to go to the end of the line.
Kickball
- Students will divide into two teams. Teams can be up to 9 players.
- One player from each team will use “rock, paper, scissors” one time to determine who is kicking first.
- There are unlimited outs. The team kicks until everyone has had a turn kicking. Teams trade places at the end of the rotation.
- Rules follow softball rules except there is no stealing, the runner may take only one base on an overthrow, and there is no leading off by the base runner.
- The fielding team can get the kicker out by catching a fly ball, tagging the runner while between bases, or forcing the runner to get out by getting the ball to a base before the runner gets there. A tie goes to the runner.
- If a thrown ball hits a runner, the runner takes the next base and is automatically safe.
Soccer
- Students divide into two equal teams. No more than 11 on each team. There will be no rotating in after the game has started.
- No tripping or slide tackling to get to the ball.
- When the ball goes out of bounds, a throw-in (two hands holding the ball over the head) is taken by the other team.
- After each score, the ball goes to the other team in the center of the field to start the game again.
- The goalie is the only player that can use their hands. There is only one designated goalie per team.
Ultimate
Ultimate is played with a hackeysack or a football in the field areas only. The playing area is a large rectangle with end lines for the score designated by cones. The object of the game is to use passing to get the object from one end of the field to the other over the end line with a completed pass for each touchdown. Each touchdown is one point.
To Start the Game:- Players form 2 teams of 5 players.
- Players may rotate in on either side after a score.
- One player from each team will use “rock, paper, scissors” one time (unless a tie) to determine who is starts throwing first.
- Start with both teams at each end of the field. One team passes the ball to one of their players.
- If the pass is complete, the passing continues.
- The player with the object cannot run with the object.
- Other team members may run as long as they do not have the object.
- If the pass is intercepted, not completed, blocked or dropped, the object goes to the other team. The other team starts their passing from the place where the object landed.
- Players may not make any contact with each other.
- Players on opposite teams must stay at least one arm length away from the player who is throwing the object.
- Players may not “hand off” the ball to one of their own players.
- The players continue until one team makes a complete pass over the end line.
4 Square
Players take positions in boxes A,B,C,and D. The object of the game is to become the leader by gaining box A. . Players hit the ball from box to box in order until somebody misses. When someone misses, he/she goes to the end of the waiting line and the first child in line enters at Box D. All the players in the game who are below the vacated box advance one box towards A.
Rules:- The ball must hit only once inside any square.
- The ball may be hit underhand with one or two hands with palms open.
- The first person in line is the rule judge.
A player is out for the following reasons:- The ball hits out of bounds or on a line.
- The ball does not bounce one time in your box.
- The ball bounces more than once in your box.
- A player plays a ball that has bounced into someone else’s box.
- A player hits the ball with a closed fist.
- A player holds or carries the ball.
Tetherball
- Each player stands on one side of the court. This is a circle with a centerline.
- Players may not step on the centerline to hit the ball. They are OUT if they step on or over the centerline.
- Shorter player serves first.
- Second player chooses the direction of play.
- Players win two games in a row, and then go out into the line and two new players come into the game.
- A player may not delay the ending of the game by hitting in the direction of their opponent.
- The first person in line is the line judge.
A player is out for the following reasons:- They catch or touch the rope.
- They stop the ball (first graders may stop the ball).
- The “bubble” or double hit the ball
- They touch or hold the pole.
- They step on the line in the game.
- They hit the ball with other body parts.
Red Light-Green Light
Red light- green light can be played on the blacktop (in the volleyball courts) or field areas. The head player stands on a line about 20 yards away from the line players. The line players stand on a line facing the head player. The object of the game is for the players to walk or run past the head player without him/her detecting or seeing them move. The first line player to get past the head player becomes the head player for the next game.
Rules for Movement:- The head player turns his/her back and yells “green light” at which time the line players can move toward the head player’s line.
- The head player must yell “red light” and then may turn around. All line players must freeze when the head player yells “red light.”
- A player can be sent to the beginning line if the head player sees them move after “red light” is yelled.
- The head player does not have to tag the head player to win; he/she only has to cross the line the head player is on (or the cones if playing in the field area).
Hopscotch
Hopscotch is played with any number of players. Each player has a marker and is played using a course with 10 squares. The object is to complete the course successfully without committing a foul.
To Start the Game:- The first player in line throws a marker into box #1. The player then hops on one foot to the end of the court; hopping over the square that contains the marker. This same player, once in the last box, turns and hops back again. He/she stops at the second box, picks up the marker from the first box, hops in that box and then hops out.
- If this player has successfully completed his/her first turn without any fouls, he/she would then proceed to throw the marker inside box #2, and so forth. Players should take turns, always starting where they left off until someone has successfully navigated all the spaces.
- Wherever there are two boxes side by side, a player can land with one foot in each block. Single boxes are hopped on one foot only.
A player looses a turn and must return to the back of the line whenever any of the following fouls have been committed:- Failure to throw the marker fully inside the intended box.
- Stepping on a line.
- Hopping into a box that contains a marker.
- Using hands to support oneself while picking up a marker.
- Switching feet while hopping.
- When a player misses, he/she can place the marker in the correct box to be there for his/her next turn.
Snack Area
- Students need to be sitting quietly against the C wing to eat their snack.
- Students need to eat their own healthy snack. No food sharing.
- Students need to throw all garbage into the trash can at the end of the wing.
- Students without a snack may not be in the snack area.
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Last Modified on June 2, 2014